Any messages regarding epoll on the terminal?
I am sorry, I don't know what that is.
But running "./steam -tcp" seems to work for the connection. Connects at once. More observations:
1. Half-Life 2 Deathmatch: starting your own server always works, the map loads and moving and shooting around is stable. But this time I did not manage to play on any available servers on the internet. Always when finished downloading maps and objects needed to play on that server, the game crashed with the following output:
Code:
3e720000-3e721000 ---p 00001000 00:00 0
3e721000-3e821000 rw-p 00100000 00:00 0
fbffe000-fffde000 ---p 00100000 00:00 0
fffde000-ffffe000 rw-p 00020000 00:00 0 [stack]
ffffe000-fffff000 r-xp 00001000 00:00 0 [vdso]
Segmentation fault
$ ../common/pipes.cpp (766) : CClientPipe::BWriteAndReadResult: BWaitResult failed, disconnected
../common/pipes.cpp (766) : CClientPipe::BWriteAndReadResult: BWaitResult failed, disconnected
../common/pipes.cpp (766) : Fatal assert failed: ../common/pipes.cpp, line 766. Application exiting.
../common/pipes.cpp (766) : Fatal assert failed: ../common/pipes.cpp, line 766. Application exiting.
ExceptionHandler::GenerateDump waitpid failed:No child processes
No minidump written, nothing to upload.
_ExitOnFatalAssert
2. TF2: This time I managed to get passed the last limitation, game seemed stable and I could reach the stage of actually logging to a casual server, went through the long process of connecting/loading of TF2, but also right at the stage right before entering the map, game crashed with the same message as above ", ... line 766."
As both games are HL2/source-engine games, it looks like exactly the same problem.
EDIT/UPDATE:
The observation made in HL2 Deathmatch, that game actually works when starting your own server made me test another thing: Trying TF2 in training mode. And yes, success! When choosing an offline training mission (steam-client has to be in online mode though, as otherwise offline training aborts after a while with message "VAC server could not be found"), the game enters in map with bots successfully and playing is stable. Performance absolutely fast, fluid and without stuttering as opposed to i386-wine, where game is unplayable for me by now!
The problem is somewhere related to multiplayer/online gaming.