Solved Getting Unreal Tournament running

Works well from Wine! (14.2-R, OldUnreal 469d, win10 win64 prefix, VulkanDrv 2.23, Vulkan, Raw Input, OpenAL audio; fullscreens 1080p no Vsync good perf Intel UHD 630). I'm pretty sure my mouse latency is even better than on Windows and I haven't headshotted so smoothly in a while! (rough notes)

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Edit: UT99 Vulkan drv crashed when trying to resume a campaign save. For XOpenGL (OldUnreal default) it crashed on-start until I started it in a Wine virtual desktop and selected a different resolution in-game (probably defaults to an improper resolution but couldn't find the config file for it); gamma looks brighter in XOpenGL and probably more-proper but I kind of liked the darker shadows with Vulkan :p
 
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