In case anyone is interested in some tech demo's/samples for UE4, I've been busy porting the engine and compiling most of the samples. A few are included here.
These are all based on my personal fork of UE4, there is no support for FreeBSD in the official Epic repo.
(edit: see the Unreal Engine 4.20 post if you're looking for demos or games or want to compile the engine yourself)
For people wondering why I'm posting this: it's mostly just to get an idea whether there are people interested in this or if I'm the only one. It makes the difference between keeping my fork to myself and cleaning it up/pushing it to upstream (which will take a very long time of back-and-forth cycles with feedback/small changes/more feedback/...).
I use FreeBSD as my day-to-day OS and hate using a Windows dual boot for stuff like games. I'd like to one day ditch Windows altogether, especially since I will never be installing Windows 10 or any other OS that likes exploiting my privacy like it does.
Everything is still in a very early stage, but I'm really happy how things turned out in the end.
I took it on myself to provide a full port, mainly to see if I could and how it would perform.
(end edit)
These are NOT the demos presented on GDC 2018, but I do expect them to become available in the future.
In case you need to change keymappings (I don't use Qwerty but tried setting them back to original), change in:
<name>/Config/DefaultInput.ini e.g. ABoyandHisKite/Config/DefaultInput.ini
A few notes:
* It seems that audio is mono only unless the game is using positional audio (like the ShooterGame). This is most likely due to a bug I haven't found yet, but this may be resolved in 4.20 anyway with the new multi-platform sound mixer.
* You will need an OpenGL 4.3-capable GPU and driver
* If a demo starts on only part of your screen, try alt+enter twice (once to get out of fullscreen mode, second time to go back in)
* Kite demo is supposed to play a wmv at the end of the demo (ctrl+d, wait, ctrl+c), which doesn't work on FreeBSD (or Linux for that matter)
* Please don't ask for sources or a FreeBSD port (yet). There's more work to be done to get this in a decent shape to be approved upstream and I rebase my gihub repo almost on a daily basis, making it difficult for people to clone it.
* Don't expect Unreal Tournament to work on FreeBSD soon, it uses UE4 4.12 and I do not intend to port that version
These are all based on my personal fork of UE4, there is no support for FreeBSD in the official Epic repo.
(edit: see the Unreal Engine 4.20 post if you're looking for demos or games or want to compile the engine yourself)
For people wondering why I'm posting this: it's mostly just to get an idea whether there are people interested in this or if I'm the only one. It makes the difference between keeping my fork to myself and cleaning it up/pushing it to upstream (which will take a very long time of back-and-forth cycles with feedback/small changes/more feedback/...).
I use FreeBSD as my day-to-day OS and hate using a Windows dual boot for stuff like games. I'd like to one day ditch Windows altogether, especially since I will never be installing Windows 10 or any other OS that likes exploiting my privacy like it does.
Everything is still in a very early stage, but I'm really happy how things turned out in the end.
I took it on myself to provide a full port, mainly to see if I could and how it would perform.
(end edit)
These are NOT the demos presented on GDC 2018, but I do expect them to become available in the future.
In case you need to change keymappings (I don't use Qwerty but tried setting them back to original), change in:
<name>/Config/DefaultInput.ini e.g. ABoyandHisKite/Config/DefaultInput.ini
A few notes:
* It seems that audio is mono only unless the game is using positional audio (like the ShooterGame). This is most likely due to a bug I haven't found yet, but this may be resolved in 4.20 anyway with the new multi-platform sound mixer.
* You will need an OpenGL 4.3-capable GPU and driver
* If a demo starts on only part of your screen, try alt+enter twice (once to get out of fullscreen mode, second time to go back in)
* Kite demo is supposed to play a wmv at the end of the demo (ctrl+d, wait, ctrl+c), which doesn't work on FreeBSD (or Linux for that matter)
* Please don't ask for sources or a FreeBSD port (yet). There's more work to be done to get this in a decent shape to be approved upstream and I rebase my gihub repo almost on a daily basis, making it difficult for people to clone it.
* Don't expect Unreal Tournament to work on FreeBSD soon, it uses UE4 4.12 and I do not intend to port that version
Last edited: