steam doesn t work

steam crashes at startup and gives an error
Code:
fakeudev: udev_device_new_from_devnum
src/common/framefunction.cpp (238) : Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction[CHTTPClient::BFrameFuncHandleCompletedWorkItems] still registered
src/common/framefunction.cpp (238) : Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction[CHTTPClient::BFrameFuncHandleCompletedWorkItems] still registered
07/04 14:08:36 /tmp/dumps: is not owned by us - delete and recreate.
07/04 14:08:36 minidumps folder is set to /tmp/dumps
07/04 14:08:36 Init: Installing breakpad exception handler for appid(steam)/version(1718904662)/tid(12986)
ExceptionHandler::GenerateDump waitpid failed:No child processes
07/04 14:08:36 Failed writing minidump, nothing to upload.
ExceptionHandler::WaitForContinueSignal sys_read failed:Bad file descriptor
lsu-kill: No pid file found
 
This is fixed in https://github.com/shkhln/linuxulator-steam-utils/commit/dfdc34a17b4b98aa8ecbd40b3a0c2009927ba449. The trouble with the games/linux-steam-utils port is that any kind of breakage takes me a few days to notice and fix, then a few days for a committer to pick the update up, then a week (!) for a package to build and be pushed into a repository. Thus we have overall reaction time of 2-3 weeks, which can't be substantially improved.

(In addition to that I don't bother with updates for quarterly packages at all — too annoying.)
 
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